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Old Oct 26, 2006, 01:45 AM // 01:45   #1
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Default Concept class: The Dark Priest

DARK PRIEST


You might be thinking, won't this guy ever learn, he's pathetic. Well, you're right in thinking that.
Pathetic is what pathetic does. For you less educated folk, pathetic means sucks.
When you read the profession's name, you must have thought back to WoW immediately. It's a shadow priest!
Yes, you are absolutely right, it's 100% like it. I mean, it even has an innate Shadow form, talk about imba.
The class like previous ones made by me, is a total abhorrent. I hope to whatever god you worship that ANet or
anyone with authority never sees these scrambles. I think I'm being banned from the forums as we speak.
No one should read such garbage as comes from my touches on a keyboard.

That aside, the Dark Priest is a rip-off, a plagiary, a con of the uttermost levels of stupidity.
I'm sure you have seen it in D&D. It uses animated Idols to add some flavor to it with not much success.
People will know it instantly for the fake it is. And what a fake its maker is, just a cheap for fame.

It is primarily a Staff user, in melee. Yeah, and in papery armor too. But it sucks anyway so no one will bother
to even acknowledge its presence on the battlefield. Who would want it in a party anyway, if not in the enemy party.


The Dread attribute line gives it some terrible and boringly named pseudo-skills with no real use.
They are there just to give an impression of something happening. Like governments. Or children's playgrounds.
Speaking about children, not even the most left-behind child would ever wanna use this class.

Moving on to Misery, you will immediately recognise it as a rehash of existing Necromancer and Mesmer skills.
If you have to, vomit. So, nothing of worth there.

Idolatry. Now, you may know the word from bible, it means worshipping idols. It's said to be bad, but hey, everybody's
doing it nowadays. Anyhow, this attribute contains the use and reuse of these little Idols.
They come animated in quantities of a few when you have skill equipped. If you read my Demonologist presentation,
you will know they suck as hard and long. Idolatry is neither a word though like Demonologist isn't either.
If you use these Idols, be prepared to be a 55 monk cos you'll have the whole map coming at you. Instantly.
This comment might make you think this class would make it a great farmer,
but you are utterly wrong, as wrong as I was when putting touch to keyboard.

These little fellas are only good for one thing, and that's taking up a skillslot.
You can give them some boosts and add effects to them, and you can immobilize them making them turret like.
Of course, there's the ritalinist on whose toes I'm stepping now. These set in place Idols then can have some
AOE effects places around them, but you knew that already.

I don't know. It's kinda meh. And I know, but why out paragraphs on something no one will bother with anyway.
I mean, even the way it is as text must be burning your retinas and making your eyes bleed.
Too long to read changed to to too boring to even look at. And painful.


AURA OF DARKNESS - PRIMARY
You exude an Aura of Darkness. For each attribute point foes adjacent
to you have an additional 1% chance to miss with attacks.
Whenever a foe adjacent to you misses with an attack, you gain 1 energy.

DREAD
No inherent effect. Increases the damage done by your staff and touch skills.

MISERY
No inherent effect. Increases the effect of your weakening and damage over time spells
as well as offers self protection for the Dark Priest.

IDOLATRY
No inherent effect. Enhances the effects of your Idols and related skills.



Armor 60
Energy 20
E. regen +4


Armor

Head 60 AL
Chest 60 AL 5 EN
Hands 60 AL
Legs 60 AL 5 EN
Feet 60 AL


Weapon: Staff
Damage: 15-22
Att.speed: 1.3
Range: melee


An animated/Placed Idol:
Armor: 60
Health: 180
Energy: 20
Weapon: Blow dart
Damage: 7-11 Lifestealing
Att. speed: 1
Range: shortbow

An Idol takes only 20% damage from all sources.


Idolator robes

Head 60 AL +15 AL when controlling Idols Not Stacking
Chest 60 AL 5 EN +15 AL when controlling Idols Not Stacking
Hands 60 AL +15 AL when controlling Idols Not Stacking
Legs 60 AL 5 EN +15 AL when controlling Idols Not Stacking
Feet 60 AL +15 AL when controlling Idols Not Stacking


Worshipper robes

Head 60 AL Increases the radius of your Marks by 5% Not Stacking
Chest 60 AL 5 EN Increases the radius of your Marks by 5% Not Stacking
Hands 60 AL Increases the radius of your Marks by 5% Not Stacking
Legs 60 AL 5 EN Increases the radius of your Marks by 5% Not Stacking
Feet 60 AL Increases the radius of your Marks by 5% Not Stacking


Worshipper robes

Head 60 AL Increases the radius of your Marks by 5% Not Stacking
Chest 60 AL 5 EN Increases the radius of your Marks by 5% Not Stacking
Hands 60 AL Increases the radius of your Marks by 5% Not Stacking
Legs 60 AL 5 EN Increases the radius of your Marks by 5% Not Stacking
Feet 60 AL Increases the radius of your Marks by 5% Not Stacking


Darkened robes

Head 60 AL +20 AL when attacking Not Stacking
Chest 60 AL 5 EN +20 AL when attacking Not Stacking
Hands 60 AL +20 AL when attacking Not Stacking
Legs 60 AL 5 EN +20 AL when attacking Not Stacking
Feet 60 AL +20 AL when attacking Not Stacking

-----------------------------------------------------------------------------------------------------------------------------

The Skills

DREAD


Grim Staff
10 EN 1 SEC 20 SEC WEAPON SPELL
For 10 seconds your Staff deals +8..14..18 shadow damage to foes.


Resilient Staff
10 EN 1 SEC 20 SEC WEAPON SPELL
For 10 seconds damage taken is reduced by 5..9..14 points.


Hex Eater Staff
10 EN 1 SEC 30 SEC WEAPON SPELL
For 10 seconds whenever you strike a Hexed foe,
the damage you deal with your Staff is multiplied for each Hex on that foe.


Lifestealing Staff
10 EN 1 SEC 30 SEC WEAPON SPELL
For 10 seconds your attacks steal up to 8..14..18 health from adjacent foes.


Defiling Staff
10 EN 1 SEC 15 SEC WEAPON SPELL
For 10 seconds your Staff attacks cause target foes to become Diseased for 7..12..15 seconds.


Flame Staff
10 EN 1 SEC 25 SEC WEAPON SPELL
For 10 seconds your Staff attacks set target foes on fire for 1..3..4 seconds.
This effect does not stack.


Guiding Staff
10 EN 1 SEC 20 SEC WEAPON SPELL
For 10 seconds your Staff attacks cannot be blocked, evaded or miss.
In addition they deal 5%..7%..12% additional damage.


Darkened Staff
10 EN 1 SEC 25 SEC WEAPON SPELL
For 10 seconds whenever you hit a foe with your Staff, you steal up to 1..2..3 energy from that foe.


Terrifying Staff
10 EN 1 SEC 30 SEC WEAPON SPELL
For 10 seconds your next 1..4..4 Staff attacks cause target foes to become Dazed for 4..7..11 seconds.


Keen Staff
10 EN 1 SEC 20 SEC WEAPON SPELL
For 10 seconds you have a 10%..25%..45% increased chance to critical when attacking with your Staff.


Savage Staff
10 EN 1 SEC 30 SEC WEAPON SPELL
For 10 seconds you attack 5%..25%..33% faster with your Staff and whenever you hit
a foe casting a spell that foe is interrupted.


Touch of Agony
10 EN 3/4 SEC 7 SEC SKILL
Touch target foe to steal up to 12..34..54 health.


Touch of Weakness
10 EN 3/3 SEC 15 SEC SKILL
Target touched foe becomes Weakened and Crippled 5..8..11 seconds.


Pursuing Touch
10 EN 3/4 SEC 15 SEC HEX
Target touched foe is Hexed with Pursuing Touch. For 8..14..17 seconds
if that foe moves further than 20 ft away from you, you are teleported to that foe.


Grasping Touch
15 EN 3/4 SEC 20 SEC SKILL
Target touched foe is knocked down and takes 20..34..48 damage.


Touch of Pain
10 EN 3/4 SEC 12 SEC HEX
For 5 seconds target touched foe attacks 50% slower and experiences -2..5..6 health degeneration.


Bane Touch
10 EN 3/4 SEC 15 SEC HEX
For 8 seconds damage taken by target touched foe is increased by 2%..5%..8%.


Rending Touch
10 EN 3/4 SEC 6 SEC SKILL
Target touched foe loses one Enchantment. If a Monk enchantment was removed,
this skill takes 12..8..5 additional seconds to recharge.


Coiling Grasp
15 EN 3/4 SEC 12 SEC HEX
Target touched foe loses 32..64..76 health and is Hexed with Coiling Grasp.
For 5 seconds if that foe is healed, the healer is knocked down.


Creeping Touch
15 EN 3/4 SEC 8 SEC SKILL
Target touched foe and adjacent foes take 23..65..78 cold damage.


Wight's touch
15 EN 3/4 SEC 15 SEC HEX
Target touched foe begins to suffer -1..2..2 energy degeneration for 10 seconds.
Whenever that foe casts a spell during this time, you gain 1..2..2 energy.


Whirling Staff
10 EN 1 SEC 25 SEC WEAPON SPELL
For 10 seconds whenever you attack with your Staff, you spin around hitting
all adjacent foes for 12..27..34 shadow damage.


Rending Staff
10 EN 1 SEC 30 SEC WEAPON SPELL
For 10 seconds your Staff attacks remove one Enchantment from foes.
Whenever an Enchantment is removed, you gain 1..2..3 energy.


Whispering Staff
10 EN 1 SEC 30 SEC WEAPON SPELL
For 10 seconds, whenever you hit a foe with your Staff, you lose one Hex and target foe loses one Enchantment.
If no Enchantments were lost, you gain 18..48..67 health.


Wearing touch
5 EN 3/4 SEC 25 SEC SKILL
Steal up to 1..3..6 energy from target touched foe. For each point stolen, you gain 2 additional energy.

-----------------------------------------------------------------------------------------------------------------------------

MISERY


Flay spirit
10 EN 1 SEC 15 SEC HEX
For 5 seconds target foe takes 2..12..14 damage each second.
This damage is doubled if the target is a spirit.


Corrupt living
15 EN 2 SEC 25 SEC HEX
For 10 seconds target foe and all adjacent foes attack 50% faster and you steal up to 12..26..34 health
from each affected foe whenever they hit with an attack. The amount stolen is doubled for any foe using adrenal skills.


Black sand
15 EN 2 SEC 30 SEC SPELL
For 20 seconds foes in the location where this spell was cast have a 75% increased chance
to miss with attacks. In addition all hexed foes take 14 shadow damage every 10..4..2 seconds.


Ghostly visage
10 EN 1 SEC 15 SEC HEX
For 8 seconds the next time target foe attacks, that foe is knocked down and loses all adrenaline.


Ghastly imagery
15 EN 2 SEC 30 SEC HEX
For 9..24..30 seconds, every 3 seconds, target foe takes 14 shadow damage. If that foe was
using a skill while taking damage in this way, that foe is knocked down.


Spectral suffrance
10 EN 2 SEC 20 SEC HEX
For 8 seconds target foe cannot cast more than 1..4..4 spells. When this hex ends, that foe loses 1..3..3 energy.


Decay
15 EN 1 SEC 20 SEC SPELL
Target foe takes 23..78..102 cold damage and becomes diseased for 5..11..14 seconds.


Ragewind
10 EN 1/4 SEC 3 SEC SPELL
A ghostly gust strikes target foe. If that foe was using a skill, that foe takes 23..56..78 cold damage.


Ephemereal shades
10 EN 1 SEC 20 SEC HEX
For 6..9..13 seconds target foe takes 5..10..14 shadow damage whenever you hit that foe.


Contagion
15 EN 2 SEC 30 SEC HEX
Target foe takes 12..34..56 damage and is Hexed with Contagion. For 12 seconds that foe becomes
Diseased and takes 1..3..6 damage each second. That foe takes double damage for any diseased adjacent foes.


Flesh siphon
10 EN 1 SEC 25 SEC HEX
Target foe loses 2..6..12 health each second and you gain half the amount for 15 seconds.


Torment
10 EN 2 SEC 12 SEC HEX
For 3..5..7 seconds target foe deals 10..15..21 less damage and whenever you attack that foe,
they take 14 shadow damage.


Shadowburn
5 EN 1 SEC 10 SEC HEX
For 2..4..5 seconds target foe takes 14 shadow damage each second.


Destroy sight
10 EN 1 SEC 15 SEC HEX
For 6 seconds target foe cannot hit with attacks. When this hex ends that foe takes
8..12..16 shadow damage for each second this hex was active.


Consume life
15 EN 2 SEC 25 SEC HEX
For 10 seconds target foe experiences -3..5..7 health degeneration and you gain the same as health regeneration.


Exhale Darkness
10 EN 1 SEC 15 SEC SPELL
All adjacent foes are blinded for 5 seconds and take 21..45..53 shadow damage.
If affected foes had 2 of more Enchantments on them, they lose one Enchantment.


Shadow affinity
15 EN 1 SEC 30 SEC ENCHANTMENT
For 30 seconds, whenever you deal shadow damage to foes, you gain 60%..120%..180% of the damage done in health.


Reincarnate
10 EN 2 SEC 60 SEC ENCHANTMENT
For 60 seconds the next time you die, you are resurrected with 15%..37%..78% health and 30% energy.


Suppress Pain
5 EN 1 SEC 30 SEC ENCHANTMENT
For 3..7..11 seconds you have +40 armor but attack 30% slower.


Consume Shadows
10 EN 1 SEC 25 SEC ENCHANTMENT
For 5 seconds for each nearby foe, you gain 6..8..11 health each second.
This effect ends if you attack. All degeneration effects on you are negated.


Harvest Shadows
15 EN 2 SEC 20 SEC SPELL
Consume all Hexes on target foe. For each Hex consumed you steal up to 12..18..21 health from that foe. (Maximum 180).


Shadowy energies
5 EN 1 SEC 45 SEC ENCHANTMENT
For 10 seconds you cannot attack but you gain +2..4..6 energy regeneration.


Wear Soul
5 EN 2 SEC 12 SEC HEX
For 20 seconds target foe experiences -1 energy degeneration and you gain +1..2..2 health regeneration.


Strangle
5 EN 2 SEC 30 SEC ELITE HEX
For 3..5..7 seconds target foe becomes Dazed. Whenever that foe is interrupted, that foe
is knocked down and loses 1..3..3 energy.

-----------------------------------------------------------------------------------------------------------------------------

IDOLATRY


Carry Idol
0 EN 0 SEC 0 SEC SKILL
Whenever you have this skill equipped, you are accompanied by 1..2..3 level 3..12..16
animated Idols. Whenever an Idol is destroyed, it reappears after 12 seconds.


Idolatry
10 EN 1 SEC 30 SEC SPELL
Your Idols gain health equal to 1%..6%..8% of your maximum health,
and for 10..23..30 seconds your Idols move and attack 25% faster.


Place Idol
5 EN 1 SEC 15 EN SKILL
One of your animated Idols is destroyed and it is placed in this location.
The Placed Idol decays after 10..16..20 seconds. A Placed Idol cannot be targeted.


Mark of Darkness
10 EN 2 SEC 15 SEC SPELL
A Mark of darkness is created around your Placed Idol. For 10 seconds all foes
adjacent to it become Blinded for 2..4..6 seconds each second and attacking foes lose all Enchantments.


Mark of Pain
10 EN 2 SEC 15 SEC SPELL
A Mark of pain is created around your Placed Idol. For 10 seconds, all foes adjacent to it
lose 5..10..15 health each second.


Mark of Decay
10 EN 2 SEC 15 SEC SPELL
A Mark of decay is created around your Placed Idol. For 10 seconds, all foes adjacent to it
become Diseased for 2..12..15 seconds each second.


Mark of Burning
10 EN 2 SEC 15 SEC SPELL
A Mark of burning is created around your Placed Idol. For 10 seconds, all foes adjacent to it
are set on fire for 1..2..3 seconds each second.


Mark of Weariness
10 EN 2 SEC 15 SEC SPELL
A Mark of weariness is created around your Placed Idol. For 10 seconds, all foes adjacent to
it lose 1..2..2 energy each second.


Blast Idols
15 EN 1 SEC 20 SEC SPELL
All your animated and placed Idols are destroyed. Foes adjacent to each take 34..56..64 shadow damage.


Poison darts
10 EN 1 SEC 15 SEC SPELL
For 30 seconds your Idols' dart attacks poison foes for 5..12..17 seconds.
This effect does not stack.


Fiery darts
10 EN 1 SEC 15 SEC SPELL
For 30 seconds your Idol's dart attacks set foes on fire for 1..2..2 seconds.
This effect does not stack.


Beseech Idols
15 EN 1 SEC 30 SEC ENCHANTMENT
For 10 seconds, all damage done to you is transferred to your Idols instead.
All damage transferred is reduced by 15%..57%..89%.


Idolize
5 EN 1 SEC 25 SEC SPELL
Transfer up to 5..17..21 energy from your Idols to you.


Word of Suffering
10 EN 1/4 SEC 20 SEC SPELL
Destroy one of your Idols. Target foe is knocked down and takes 34..67..88 shadow damage.


Word of Gain
10 EN 1/4 SEC 15 SEC SPELL
Destroy one of your Idols. Target foe is loses 4..6..7 energy and you gain 9..13..15 times that amount in health.


Word of Death
10 EN 1/4 SEC 15 SEC HEX
Destroy one of your Idols. Target foe takes 38..78..102 shadow damage.
If that foe dies within 5 seconds, all adjacent foes take the same amount.


Word of Shattering
10 EN 1/4 SEC 25 SEC SPELL
Destroy one of your Idols. Target foe loses all Enchantments.
For each Enchantment lost, you take 12..19..24 damage.


Word of Torment
10 EN 1/4 SEC 15 SEC HEX
Destroy one of you Idols. For 15 seconds whenever target foe attacks, that foe loses 1..2..2 strikes of adrenaline.
For each strike of adrenaline lost this way, that foe takes 8..14..17 damage.


Word of Silence
5 EN 1/4 SEC 15 SEC ELITE HEX
Destroy one of your Idols. For 2..7..9 seconds target foe cannot cast spells and you cannot
be the target of spells.
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Old Oct 26, 2006, 07:50 PM // 19:50   #2
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Guild: Perfection Is Everything [PiE]
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Change the name.. I've noticed about the names of gw profs is that they are one word things.
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Old Oct 27, 2006, 07:58 PM // 19:58   #3
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MLeagh. Dread and misery skills are basically necro skills. And hell idols are close enough to minions, most of the skills do the same things.
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Old Oct 27, 2006, 08:06 PM // 20:06   #4
Jungle Guide
 
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Guild: The Killer Clan Musketeers [TKCM]
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Too much like Necro, i dont really care for another one. Besides, touching is the most stupid thing you could do, its just noobish....
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